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Field of Glory: Empires Dev Diary #7 Provinces

Tuesday, March 26, 2019

Scaling up your Empire: Provinces

One of the common issues for strategy games is moving from a small nation with a handful of things to do per turn to a bigger one with dozens of decisions to make. What was fun and thrilling in the early game, like deciding if you want to build a cattle ranch or a sawmill becomes more mundane. And yet, sometimes for specific reasons, you still want to check, as the wise ruler you are, what’s going on in a precise location.

Many games try to create tools for this reduction in micro-management. But most if not all adopt a ‘forced approach’, where at some point the game tries very hard to make you do things in a very specific way. In Empires we decided that you can eat your cake and sell it too … with Provinces!

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Field of Glory: Empires Dev Diary #6 - Culture and Decadence

Monday, March 18, 2019

One key feature in Empires is how it deals with the progress and decline of nations. This impacts how your empire will evolve in a major way and is a focal point for gameplay.

Practically, these mechanics first act as a limit on simply conquering as fast as possible as it is hard to assimilate your new gains without increasing your decadence. Thus your quickly acquired Empire might be impressive but will probably prove to be ephemeral. The new territories will be unruly, and in turn this can cause large issues for your government and ruler. However, decadence is not just a problem for the over-ambitious conqueror, it will affect almost every nation over time, no matter how grand, making long term stability a real challenge. Once you pass into relative decline, citizen loyalty will drop, civil wars and revolts will become more common making the risk of major collapse very real. 

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Field of Glory: Empires Dev Diary #5 Governments and Rulers

Monday, March 11, 2019

Hi and welcome to the 5th developer diary for Empires, our upcoming grand strategy game set in the Ancient Era.

Governments come and go, but nations stay. Well not always, these too can disappear in Empires, although we will only brush lightly on this subject today, as it will be the topic on our 6th diary when we turn our attention to culture and decadence!

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Field of Glory: Empires Dev Diary #4 - Commerce and Trading

Tuesday, March 5, 2019

Welcome to the fourth installment of the Empires dev diaries. This week, we will talk about trading and commerce, and how buildings are very important in relation to this.

As you might remember from our previous diary on buildings, they provide a lot of opportunities and benefits. But many will need trading goods to work to their full capacity. They will still function even if the trading good is not available, but you’ll pay a hefty sum each turn, to simulate the convoluted ways by which you manage to get a trickle of the precious trade good. For some buildings, this is sometimes worthwhile as they might be instrumental in how you have setup your empire, but in other cases you will be better to disable or destroy the building.

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Field of Glory: Empires Dev Diary #3 - Buildings

Monday, February 25, 2019

One of the pillars of Empires is how regions, the basic geographical unit are handled. Regions are at the heart of the game and managing them properly will make or undo whole nations.

We have already mentioned that regions have a population, split into different ‘population units’ and the buildings constructed in the region. Today we will speak of buildings, as they are every bit as important as the citizens and slaves of your regions, if not more even!

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Field of Glory: Empires Dev Diary #2 - Region Management, Population, Loyalty

Monday, February 18, 2019

During the next few weeks, we will aim to show how you manage a country in Field of Glory: Empires.  So let’s get stuck in!

The map of FoG Empires is divided into Regions. Although as your realm grows you will be able to organise these into Provinces, Regions are where the game “happens” – your armies move from Region to Region, and your population, buildings, and trade are all linked to individual Regions

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. . . What's New

Wars of Succession

Wars of Succession

Release Date: 25 JAN 2018

Ageods Wars of Succession is a new game designed to cover two major wars that consumed Europe at the eve of the 18th Century.

English Civil War

English Civil War

Release Date: 11 MAY 2017

The King or the Parliament? Choose your side and take command of the Cavaliers armies or the Roundheads and the Covenanters.

Wars of Napoleon

Wars of Napoleon

Release Date: 3 DEC 2015

AGEod goes back to the Napoleonic era and creates the most detailed and comprehensive strategy game ever created about a time of struggle and conquest that forged modern Europe.

Thirty Years' War

Thirty Years' War

Release Date: 3 SEP 2015

Thirty Years War is a new game designed by HQ covering one of the darkest ages of European history. The Thirty Years War is the series of conflicts between Catholics and Protestants in the Holy Roman Empire and its surroundings, between 1618 and 1648. In this strategy game, players will take control of one of the opposing sides, Protestants or Catholics, and fight for the control of the Empire.

Revolution Under Siege Gold

Revolution Under Siege Gold

Release Date: 2 JUL 2015

From the Baltic to the shores of the Pacific and through the arid steppes of Central Asia, relive on PC the biggest civil war ever!

To End All Wars: Breaking the Deadlock

To End All Wars: Breaking the Deadlock

Release Date: 24 FEB 2015

To End All Wars: Breaking the Deadlock is the first expansion to the most detailed World War One wargame ever created. Adding 5 completely new scenarios, this expansion aims to vastly increase the content in-game, giving players the option to focus on specific campaigns in Italy, the Balkans and even the Middle-East.

To End All Wars

To End All Wars

Release Date: 26 AUG 2014

AGEOD's To End All Wars is the definitive detailed grand strategy game of the period. It is a turn based regional game with an emphasis on playability and historical accuracy. It is built on the renowned AGE game engine, with a modern and intuitive interface that makes it easy to learn yet hard to master. This is must have game for anyone interested in the period.

Hannibal: Terror of Rome

Hannibal: Terror of Rome

Release Date: 18 JUN 2014

Hannibal: Terror of Rome covers the epic wars waged from 230 to 201 BC by the two superpowers of the Ancient World: Carthage and Rome. You will be able to relive the Second Punic War and the face-off between Hannibal with his elephants and the Roman general Scipio Africanus.

Civil War II The Bloody Road South

Civil War II The Bloody Road South

Release Date: 6 FEB 2014

Civil War II is the definitive grand strategy game of the period. The expansion pack provides players with more content on this great product. Requires CW2 game patched to 1.03 version. This is not a standalone game

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Wars of Succession

Wars of Succession

Released : 14 MAY 2018

Wars of Succession Update 1.01

For the full list of changes, the changelog can be found here.

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Espana 1936

Espana 1936

Released : 21 FEB 2018

Espana 1936 1.02

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