The year 2005 marks the 250th anniversary of the start of the French & Indian Wars. And twenty years later, the War of the American Independence began. These two events marked the real start of a new era, the end of an empire, the birth of a nation.
In Birth of America, the player controls one of the major contender of these 2 conflicts, trying to achieve military and political victory. It is a rather complete and detailed simulation of the two most important wars in Colonial America - from 1755 to 1783 - but with a simple and elegant new simultaneous turn-based engine.
Scope of the game covers all of North America, from Florida to Quebec and New England to Mississipi, from 1755 to 1783. Game map is divided into more than 700 provinces, with a great diversity of terrain, climates and civilization levels.
There are two camps fighting each other in all of the game's 10 scenarios. Game turns correspond to one month of historical time. Scenarios vary from a few months to almost 9 years. Players control mostly the military action of their nation. This includes such activities as drafting forces, building forts and depots, sieges and blockades, raiding enemy settlements and battles, both on land and at sea.
The Wargamer: "a unique and enjoyable game"
"Birth of America could have easily been a generic game set in 18th century North America by virtue only of graphics and text. Instead, the developer created gameplay to fit to the nuances and peculiarities of these wars, and the hard work paid off. The player’s role is limited at the strategic level, but depth of factors influencing outcomes necessitates thoughtful decisions that make Birth of America a unique and enjoyable game."
Armchair General - "A must for any gamer who enjoys a solid historical game" (92%)
"BOA reaffirms the fact that a couple of guys with a great idea and hard work can still create a game that enthralls, entertains, and educates. A must for any gamer who enjoys a solid historical game which will challenge him every single time."