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Field of Glory: Empires  Ask Us Anything

Field of Glory: Empires Ask Us Anything

Posted: Monday, May 20, 2019 by Daniele Meneghini

Field of Glory: Empires is definitely an ambitious project. Set in the Ancient World roughlyfrom the fall of Alexander the Great’s empire,Its aim is to deliver strategic empire management carved in turn-based gameplay with a high level of historical detail.

On May  23rd  in an exclusive event on Reddit, game designer Philippe Malacher will answer all questions for 24 hours in a live AMA!

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Field of Glory: Empires Challenge #2 Ranking and Videos

Field of Glory: Empires Challenge #2 Ranking and Videos

Posted: Wednesday, May 15, 2019 by Daniele Meneghini

We have the final list of the participants who completed the Challenge #2 – Amass 7500 money in your treasury while reaching at least 20 regions in less than 50 turns and avoiding to be in the last tier in the progress & decadence chart. 

Carthage was not an easy faction to play, with scattered regions to protect and surrounded by powerful neighbours. Players had to carefully plan ahead their moves and outsmart their opponents. It was very interesting to see the different strategies employed and the different pay-offs!

This is the final ranking, kudos to all the participants!

Field of Glory: Empires is on Steam! Whish list now!

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Field of Glory: Empires Challenge #2 - Carthage

Field of Glory: Empires Challenge #2 - Carthage

Posted: Thursday, May 2, 2019 by Daniele Meneghini

With the Challenge #1, you have witnessed the birth of Rome and its military power in Italy. Now, it’s time to see what one of its first mortal enemies can do, on a bigger scale.

Welcome to the Challenge #2 – Carthage!

This time the Challenge goal will be different. While in the first one you had to focus mostly on the military aspect of the game, this challenge adds a new layer of complexity (and fun!).

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Field of Glory: Empires Dev Diary #9  The Battle System

Field of Glory: Empires Dev Diary #9 The Battle System

Posted: Monday, April 29, 2019 by Daniele Meneghini

Warfare in Empires

One of the major components of Empires is waging wars. Ultimately, you will win if you gain more Legacy than any other nation, but conquering your objectives and holding rich regions, some with world wonders, is definitely the most straightforward way to achieve that.

Once you have defined the objectives for your military campaigns, you’ll have to assemble your units into armies. And this process is not something to do at random, because, as you all know, battles are often won before they are actually fought.

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Field of Glory: Empires  Challenge #1 Ranking

Field of Glory: Empires Challenge #1 Ranking

Posted: Friday, April 19, 2019 by Daniele Meneghini

We have the final list of the participants who completed the Challenge #1 – Conquer Italy playing as Rome in as few turns as possible.

 It was a bitter fight and many valorous soldiers have died trying. But what are they compared to the sempiternal glory of Rome?

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Field of Glory: Empires - The Challenge has been accepted

Field of Glory: Empires - The Challenge has been accepted

Posted: Wednesday, April 17, 2019 by Daniele Meneghini

Field of Glory: Empires is a very ambitious project. It’s perfect combination between empire management and grand-strategy, united to a set of unique mechanics, will set a new standard for strategy games.

To better introduce players to this upcoming masterpiece, we have launched a great Challenge series of events, inviting influencers and media members.

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Field of Glory: Empires Dev Diary #8  Legacy

Field of Glory: Empires Dev Diary #8 Legacy

Posted: Tuesday, April 9, 2019 by Daniele Meneghini

Winning the Game

In Empires, you are building your nation so that it endures the passage of time, and your achievement is measured through the legacy you’ll leave, even if in the end, your nation is no more.

There are several ways to achieve this goal of being first in Legacy. It’s not just something to be only achieved by conquering part of the map, although that approach remains a possibility, rest assured.

If you take a military approach, then you’ll want to plan your campaigns so that you conquer and hold your objective regions. These regions are set for each nation and represent loosely their historical progress or areas of interest. Some nations will have objectives set in a concentric way, around their capital, so they will expand outward in each direction. 

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Field of Glory: Empires - The Challenge

Field of Glory: Empires - The Challenge

Posted: Monday, April 8, 2019 by Daniele Meneghini

Fied of Glory Empires is surely a very ambitious project, aiming to bring to life the ancient world and its civilizations and to recreate the cultural intricacies of that time.  

To better explain the complexity an the scope of the game, we started writing a series of dev diaries covering the most crucial points around which Field of Glory: Empires is designed.

Today we would like to expand this experience further. Welcome to the Challenge!

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Field of Glory: Empires Dev Diary #7  Provinces

Field of Glory: Empires Dev Diary #7 Provinces

Posted: Tuesday, March 26, 2019 by Daniele Meneghini

Scaling up your Empire: Provinces

One of the common issues for strategy games is moving from a small nation with a handful of things to do per turn to a bigger one with dozens of decisions to make. What was fun and thrilling in the early game, like deciding if you want to build a cattle ranch or a sawmill becomes more mundane. And yet, sometimes for specific reasons, you still want to check, as the wise ruler you are, what’s going on in a precise location.

Many games try to create tools for this reduction in micro-management. But most if not all adopt a ‘forced approach’, where at some point the game tries very hard to make you do things in a very specific way. In Empires we decided that you can eat your cake and sell it too … with Provinces!

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Field of Glory: Empires Dev Diary #6 - Culture and Decadence

Field of Glory: Empires Dev Diary #6 - Culture and Decadence

Posted: Monday, March 18, 2019 by Daniele Meneghini

One key feature in Empires is how it deals with the progress and decline of nations. This impacts how your empire will evolve in a major way and is a focal point for gameplay.

Practically, these mechanics first act as a limit on simply conquering as fast as possible as it is hard to assimilate your new gains without increasing your decadence. Thus your quickly acquired Empire might be impressive but will probably prove to be ephemeral. The new territories will be unruly, and in turn this can cause large issues for your government and ruler. However, decadence is not just a problem for the over-ambitious conqueror, it will affect almost every nation over time, no matter how grand, making long term stability a real challenge. Once you pass into relative decline, citizen loyalty will drop, civil wars and revolts will become more common making the risk of major collapse very real. 

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Field of Glory: Empires Dev Diary #5  Governments and Rulers

Field of Glory: Empires Dev Diary #5 Governments and Rulers

Posted: Monday, March 11, 2019 by Daniele Meneghini

Hi and welcome to the 5th developer diary for Empires, our upcoming grand strategy game set in the Ancient Era.

Governments come and go, but nations stay. Well not always, these too can disappear in Empires, although we will only brush lightly on this subject today, as it will be the topic on our 6th diary when we turn our attention to culture and decadence!

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Field of Glory: Empires Dev Diary #4 - Commerce and Trading

Field of Glory: Empires Dev Diary #4 - Commerce and Trading

Posted: Tuesday, March 5, 2019 by Daniele Meneghini

Welcome to the fourth installment of the Empires dev diaries. This week, we will talk about trading and commerce, and how buildings are very important in relation to this.

As you might remember from our previous diary on buildings, they provide a lot of opportunities and benefits. But many will need trading goods to work to their full capacity. They will still function even if the trading good is not available, but you’ll pay a hefty sum each turn, to simulate the convoluted ways by which you manage to get a trickle of the precious trade good. For some buildings, this is sometimes worthwhile as they might be instrumental in how you have setup your empire, but in other cases you will be better to disable or destroy the building.

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Field of Glory: Empires Dev Diary #3 - Buildings

Field of Glory: Empires Dev Diary #3 - Buildings

Posted: Monday, February 25, 2019 by Daniele Meneghini

One of the pillars of Empires is how regions, the basic geographical unit are handled. Regions are at the heart of the game and managing them properly will make or undo whole nations.

We have already mentioned that regions have a population, split into different ‘population units’ and the buildings constructed in the region. Today we will speak of buildings, as they are every bit as important as the citizens and slaves of your regions, if not more even!

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Field of Glory: Empires Dev Diary #2 - Region Management, Population, Loyalty

Field of Glory: Empires Dev Diary #2 - Region Management, Population, Loyalty

Posted: Monday, February 18, 2019 by Daniele Meneghini

During the next few weeks, we will aim to show how you manage a country in Field of Glory: Empires.  So let’s get stuck in!

The map of FoG Empires is divided into Regions. Although as your realm grows you will be able to organise these into Provinces, Regions are where the game “happens” – your armies move from Region to Region, and your population, buildings, and trade are all linked to individual Regions

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Field of Glory: Empires Dev Diary #1 - A Brief Overview

Field of Glory: Empires Dev Diary #1 - A Brief Overview

Posted: Wednesday, February 6, 2019 by Daniele Meneghini

Welcome to the first Field of Glory: Empires developer diary! We felt we ought to start off with a summary of what the game is, and what you can expect. We will be following on with detailed explanations in subsequent diaries.

FoG: Empires is a strategy game set in the Ancient World roughly from the fall of Alexander the Great’s empire. It seeks to provide strategic empire management together with the AGEOD staple of turn-based play and historical detail.  We believe we have unique features to deliver these, while also remaining familiar and easy to understand for the fans of the genre.

Speaking of the features themselves, we certainly have plenty of them in Empires, closely interconnected with one another as it should be in a grand strategy game.

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Field of Glory: Empires Beta is open

Field of Glory: Empires Beta is open

Posted: Tuesday, November 27, 2018 by Daniele Meneghini

Field of Glory: Empires – the upcoming Ageod grand-strategy game set during the Classical Age – is ready to enter Open Beta Phase.

If you are eager to help us in polishing and testing the game, then look no further and join now here.

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Happy Halloween!

Happy Halloween!

Posted: Wednesday, October 31, 2018 by Daniele Meneghini

Halloween is upon us, and we're pretty sure that many of you are just as excited as we are about this event. Soon the dead will walk the earth and the devil will be free to act as he please for one night, but we know that our offer will make you jump off of your chair too!

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Wars of Succession has been released on Steam!

Wars of Succession has been released on Steam!

Posted: Thursday, June 14, 2018 by Daniele Meneghini

One of the best grand strategy games created by Ageod has reached a new milestone!

Wars of Succession is now available on Steam, bringing the War of Spanish Succession and The Great Northern War on this platform!

Wars of Successionaims to recreate these crucial wars with incredible accuracy. With a detailed selection of each historical unit involved in the conflict, you'll have the chance to command over 200 different types of troops from Grenadiers and Musketeers to Winged Hussars and Cossacks, as well as a dozen types of different warships.

You will coordinate the movements of several armies across all major European countries, take care of supplies, fatigue and seek the most favorable conditions to engage in combat, hold sieges or retreat to recover.

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Wars of Succession Release Date on Steam

Wars of Succession Release Date on Steam

Posted: Wednesday, May 30, 2018 by Simone Parenti

We are proud to announce that Wars of Succession will be finally available on Steam on June 14th!
 
Check out the Steam page here.

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Wars of Succession soon on Steam

Wars of Succession soon on Steam

Posted: Wednesday, May 23, 2018 by Daniele Meneghini

Released back on January, Ageod's Wars of Succession has been praised by many for its incredible accuracy in recreating two of the major wars of the XVIII century that, for intensity and extension, can be easily considered forerunners of more modern global conflicts
 
One of these wars was the War of Spanish Succession (1701-1713), pitting the French & Spanish Bourbons monarchs against the Grand Alliance built by Austrian Habsburg, Britain and the United Provinces. 
The other is the Great Northern War (1700-1721), between Sweden and Russia (and her allies), most of which focused around the succession of Poland. 
 
Ageod is proud to announce that this gem will be released on Steam very soon!

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