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Field of Glory: Empires Dev Diary #7  Provinces

Field of Glory: Empires Dev Diary #7 Provinces

Posted: Tuesday, March 26, 2019 by Daniele Meneghini

Scaling up your Empire: Provinces

One of the common issues for strategy games is moving from a small nation with a handful of things to do per turn to a bigger one with dozens of decisions to make. What was fun and thrilling in the early game, like deciding if you want to build a cattle ranch or a sawmill becomes more mundane. And yet, sometimes for specific reasons, you still want to check, as the wise ruler you are, what’s going on in a precise location.

Many games try to create tools for this reduction in micro-management. But most if not all adopt a ‘forced approach’, where at some point the game tries very hard to make you do things in a very specific way. In Empires we decided that you can eat your cake and sell it too … with Provinces!

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Field of Glory: Empires Dev Diary #6 - Culture and Decadence

Field of Glory: Empires Dev Diary #6 - Culture and Decadence

Posted: Monday, March 18, 2019 by Daniele Meneghini

One key feature in Empires is how it deals with the progress and decline of nations. This impacts how your empire will evolve in a major way and is a focal point for gameplay.

Practically, these mechanics first act as a limit on simply conquering as fast as possible as it is hard to assimilate your new gains without increasing your decadence. Thus your quickly acquired Empire might be impressive but will probably prove to be ephemeral. The new territories will be unruly, and in turn this can cause large issues for your government and ruler. However, decadence is not just a problem for the over-ambitious conqueror, it will affect almost every nation over time, no matter how grand, making long term stability a real challenge. Once you pass into relative decline, citizen loyalty will drop, civil wars and revolts will become more common making the risk of major collapse very real. 

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Field of Glory: Empires Dev Diary #5  Governments and Rulers

Field of Glory: Empires Dev Diary #5 Governments and Rulers

Posted: Monday, March 11, 2019 by Daniele Meneghini

Hi and welcome to the 5th developer diary for Empires, our upcoming grand strategy game set in the Ancient Era.

Governments come and go, but nations stay. Well not always, these too can disappear in Empires, although we will only brush lightly on this subject today, as it will be the topic on our 6th diary when we turn our attention to culture and decadence!

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Field of Glory: Empires Dev Diary #4 - Commerce and Trading

Field of Glory: Empires Dev Diary #4 - Commerce and Trading

Posted: Tuesday, March 5, 2019 by Daniele Meneghini

Welcome to the fourth installment of the Empires dev diaries. This week, we will talk about trading and commerce, and how buildings are very important in relation to this.

As you might remember from our previous diary on buildings, they provide a lot of opportunities and benefits. But many will need trading goods to work to their full capacity. They will still function even if the trading good is not available, but you’ll pay a hefty sum each turn, to simulate the convoluted ways by which you manage to get a trickle of the precious trade good. For some buildings, this is sometimes worthwhile as they might be instrumental in how you have setup your empire, but in other cases you will be better to disable or destroy the building.

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Field of Glory: Empires Dev Diary #3 - Buildings

Field of Glory: Empires Dev Diary #3 - Buildings

Posted: Monday, February 25, 2019 by Daniele Meneghini

One of the pillars of Empires is how regions, the basic geographical unit are handled. Regions are at the heart of the game and managing them properly will make or undo whole nations.

We have already mentioned that regions have a population, split into different ‘population units’ and the buildings constructed in the region. Today we will speak of buildings, as they are every bit as important as the citizens and slaves of your regions, if not more even!

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Field of Glory: Empires Dev Diary #2 - Region Management, Population, Loyalty

Field of Glory: Empires Dev Diary #2 - Region Management, Population, Loyalty

Posted: Monday, February 18, 2019 by Daniele Meneghini

During the next few weeks, we will aim to show how you manage a country in Field of Glory: Empires.  So let’s get stuck in!

The map of FoG Empires is divided into Regions. Although as your realm grows you will be able to organise these into Provinces, Regions are where the game “happens” – your armies move from Region to Region, and your population, buildings, and trade are all linked to individual Regions

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Field of Glory: Empires Dev Diary #1 - A Brief Overview

Field of Glory: Empires Dev Diary #1 - A Brief Overview

Posted: Wednesday, February 6, 2019 by Daniele Meneghini

Welcome to the first Field of Glory: Empires developer diary! We felt we ought to start off with a summary of what the game is, and what you can expect. We will be following on with detailed explanations in subsequent diaries.

FoG: Empires is a strategy game set in the Ancient World roughly from the fall of Alexander the Great’s empire. It seeks to provide strategic empire management together with the AGEOD staple of turn-based play and historical detail.  We believe we have unique features to deliver these, while also remaining familiar and easy to understand for the fans of the genre.

Speaking of the features themselves, we certainly have plenty of them in Empires, closely interconnected with one another as it should be in a grand strategy game.

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Field of Glory: Empires Beta is open

Field of Glory: Empires Beta is open

Posted: Tuesday, November 27, 2018 by Daniele Meneghini

Field of Glory: Empires – the upcoming Ageod grand-strategy game set during the Classical Age – is ready to enter Open Beta Phase.

If you are eager to help us in polishing and testing the game, then look no further and join now here.

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Happy Halloween!

Happy Halloween!

Posted: Wednesday, October 31, 2018 by Daniele Meneghini

Halloween is upon us, and we're pretty sure that many of you are just as excited as we are about this event. Soon the dead will walk the earth and the devil will be free to act as he please for one night, but we know that our offer will make you jump off of your chair too!

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Wars of Succession has been released on Steam!

Wars of Succession has been released on Steam!

Posted: Thursday, June 14, 2018 by Daniele Meneghini

One of the best grand strategy games created by Ageod has reached a new milestone!

Wars of Succession is now available on Steam, bringing the War of Spanish Succession and The Great Northern War on this platform!

Wars of Successionaims to recreate these crucial wars with incredible accuracy. With a detailed selection of each historical unit involved in the conflict, you'll have the chance to command over 200 different types of troops from Grenadiers and Musketeers to Winged Hussars and Cossacks, as well as a dozen types of different warships.

You will coordinate the movements of several armies across all major European countries, take care of supplies, fatigue and seek the most favorable conditions to engage in combat, hold sieges or retreat to recover.

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Wars of Succession Release Date on Steam

Wars of Succession Release Date on Steam

Posted: Wednesday, May 30, 2018 by Simone Parenti

We are proud to announce that Wars of Succession will be finally available on Steam on June 14th!
 
Check out the Steam page here.

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Wars of Succession soon on Steam

Wars of Succession soon on Steam

Posted: Wednesday, May 23, 2018 by Daniele Meneghini

Released back on January, Ageod's Wars of Succession has been praised by many for its incredible accuracy in recreating two of the major wars of the XVIII century that, for intensity and extension, can be easily considered forerunners of more modern global conflicts
 
One of these wars was the War of Spanish Succession (1701-1713), pitting the French & Spanish Bourbons monarchs against the Grand Alliance built by Austrian Habsburg, Britain and the United Provinces. 
The other is the Great Northern War (1700-1721), between Sweden and Russia (and her allies), most of which focused around the succession of Poland. 
 
Ageod is proud to announce that this gem will be released on Steam very soon!

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Wars of Succession is OUT

Wars of Succession is OUT

Posted: Thursday, January 25, 2018 by Daniele Meneghini

I have resolved never to start an unjust war, but never to end a legitimate one except by defeating my enemies. - Charles XII of Sweden

It is the year 1700 but this new century is not bringing peace to Europe. Two great wars are erupting almost simultaneously, covering the Old World with fire, smoke and steel.
 
Over Western and southwest Europe, the War of Spanish Succession sees the French - Spanish Bourbons monarchs against the Grand Alliance built by Austrian Habsburgs, Britain and the United Provinces. The stakes are high, as every power involved is willing to conquer a share of the "Empire where the Sun never sets".
 

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Wars of Succession - Release Stream

Wars of Succession - Release Stream

Posted: Thursday, January 25, 2018 by Ciro Acanfora

As many of you already know, today's the day we release the latest AGEOD game, Wars of Succession
Of course, as always, we're going to have a release stream where we show you all there is to know on the game, in case you missed our previous previews (which can be found HERE and HERE).

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Wars of Succession - New Screenshots

Wars of Succession - New Screenshots

Posted: Monday, January 22, 2018 by Ciro Acanfora

If you were waiting for news about Wars of Succession, our new game developed by AGEOD and set in the first half of the 18th Century, we have good news for you!
We've uploaded 11 new screenshots on the product page, showing some of the locations that you'll be able to play in, as well as some of the in-game menus.

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Server maintenance (January 20th)

Posted: Friday, January 19, 2018 by Matrix Support

We are going to perform a maintenance of our servers over the weekend, from 01/21/2018 12:01 am to  01/21/2018 2:00 am

All our websites and web services (including multiplayer) may be momentarily unavailable around that time. 

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Ageod teams up with El Gran Capitan for Wars of Succession!

Ageod teams up with El Gran Capitan for Wars of Succession!

Posted: Friday, January 12, 2018 by Daniele Meneghini

Ageod Games is very proud to announce a collaboration with El Gran Capitan Association ("The Great Captain") – one of the biggest Historical Association written in Spanish – in support of the upcoming Wars of Succession game.

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Wars of Succession will be released on January 25th

Wars of Succession will be released on January 25th

Posted: Thursday, January 11, 2018 by Matrix Support

First half of XVIII° century. There’s no peace over Europe.

After the great struggles of the Thirty Years War ending in 1648 with the Cuius Regio Eius Religio principle, two major conflicts are about to turn to pieces the Old Continent.

On one hand, the French & Spanish Bourbons monarchs are gathering their forces against the Grand Alliance built by Austrian Habsburg, Britain and the United Provinces, fighting to inherit the leadership of the Spanish Empire.

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Alea Jacta Est On Sale NOW!

Alea Jacta Est On Sale NOW!

Posted: Friday, August 25, 2017 by Daniele Meneghini

Hello everyone!
We wanted to announce that from today until the 31st of August, Alea Jacta Est will be 60% off and all its expansion packs will be 50% off!

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The most accurate game on the English Civil War has been just released!

The most accurate game on the English Civil War has been just released!

Posted: Thursday, May 11, 2017 by Daniele Meneghini

Without any doubt, the United Kingdom as we know today, couldn’t exist without the conflict known as the “English Civil War”. For 9 long years, from 1642 to 1651 the country saw two major factions fighting each other to the end not just for supremacy, but to build the foundations of the new English Society for centuries to come.

Starting with inconclusive battles and with practically untrained troops, this conflict ended with the establishment of probably one of the best armies England ever had - the New Model Army – and with the initial structure of a Constitutional Monarchy that remains a part of England to this day.

Even though Parliament only achieved final supremacy in the management of government affairs  40 years later during the Glorious Revolution, the seeds of change which ultimately lead to the creation of the English Kingdom similar to its present form, can be directly linked to the battlefields of Edgehill and Marston Moor, as well as many others during the first Civil War.

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